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242 lines
7.5 KiB
C#
242 lines
7.5 KiB
C#
using UnityEngine;
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using System.Collections;
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using UnityEngine.Events;
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namespace MoreMountains.Tools
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{
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/// <summary>
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/// A class used to make a camera orbit around a target
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/// </summary>
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[AddComponentMenu("More Mountains/Tools/Camera/MMOrbitalCamera")]
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public class MMOrbitalCamera : MonoBehaviour
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{
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/// the possible input modes for this camera
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public enum Modes { Mouse, Touch }
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[Header("Setup")]
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/// the selected input mode
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public Modes Mode = Modes.Touch;
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/// the object to orbit around
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public Transform Target;
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/// the offset to apply while orbiting
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public Vector3 TargetOffset;
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/// the current distance to target
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[MMReadOnly]
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public float DistanceToTarget = 5f;
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[Header("Rotation")]
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/// whether or not rotation is enabled
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public bool RotationEnabled = true;
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/// the speed of the rotation
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public Vector2 RotationSpeed = new Vector2(200f, 200f);
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/// the minimum vertical angle limit
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public int MinVerticalAngleLimit = -80;
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/// the maximum vertical angle limit
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public int MaxVerticalAngleLimit = 80;
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[Header("Zoom")]
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/// whether or not zoom is enabled
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public bool ZoomEnabled = true;
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/// the minimum distance at which the user can zoom in
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public float MinimumZoomDistance = 0.6f;
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/// the max distance at which the user can zoom out
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public float MaximumZoomDistance = 20;
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/// the speed of the zoom interpolation
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public int ZoomSpeed = 40;
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/// the dampening to apply to the zoom
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public float ZoomDampening = 5f;
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[Header("Mouse Zoom")]
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/// the speed at which scrolling the mouse wheel will zoom
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public float MouseWheelSpeed = 10f;
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/// the max value at which to clamp the mouse wheel
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public float MaxMouseWheelClamp = 10f;
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[Header("Steps")]
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/// the distance after which to trigger a step
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public float StepThreshold = 1;
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/// an event to trigger when a step is met
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public UnityEvent StepFeedback;
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protected float _angleX = 0f;
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protected float _angleY = 0f;
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protected float _currentDistance;
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protected float _desiredDistance;
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protected Quaternion _currentRotation;
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protected Quaternion _desiredRotation;
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protected Quaternion _rotation;
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protected Vector3 _position;
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protected float _scrollWheelAmount = 0;
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protected float _stepBuffer = 0f;
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/// <summary>
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/// On Start we initialize our orbital camera
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/// </summary>
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protected virtual void Start()
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{
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Initialization();
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}
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/// <summary>
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/// On init we store our positions and rotations
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/// </summary>
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public virtual void Initialization()
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{
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// if no target is set, we throw an error and exit
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if (Target == null)
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{
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Debug.LogError(this.gameObject.name + " : the MMOrbitalCamera doesn't have a target.");
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return;
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}
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DistanceToTarget = Vector3.Distance(Target.position, transform.position);
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_currentDistance = DistanceToTarget;
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_desiredDistance = DistanceToTarget;
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_position = transform.position;
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_rotation = transform.rotation;
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_currentRotation = transform.rotation;
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_desiredRotation = transform.rotation;
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_angleX = Vector3.Angle(Vector3.right, transform.right);
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_angleY = Vector3.Angle(Vector3.up, transform.up);
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}
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/// <summary>
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/// On late update we rotate, zoom, detect steps and finally apply our movement
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/// </summary>
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protected virtual void LateUpdate()
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{
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if (Target == null)
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{
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return;
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}
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Rotation();
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Zoom();
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StepDetection();
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ApplyMovement();
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}
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/// <summary>
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/// Rotates the camera around the object
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/// </summary>
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protected virtual void Rotation()
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{
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if (!RotationEnabled)
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{
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return;
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}
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if (Mode == Modes.Touch && (Input.touchCount > 0))
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{
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if ((Input.touches[0].phase == TouchPhase.Moved) && (Input.touchCount == 1))
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{
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float screenHeight = Screen.currentResolution.height;
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if (Input.touches[0].position.y < screenHeight/4)
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{
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return;
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}
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float swipeSpeed = Input.touches[0].deltaPosition.magnitude / Input.touches[0].deltaTime;
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_angleX += Input.touches[0].deltaPosition.x * RotationSpeed.x * Time.deltaTime * swipeSpeed * 0.00001f;
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_angleY -= Input.touches[0].deltaPosition.y * RotationSpeed.y * Time.deltaTime * swipeSpeed * 0.00001f;
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_stepBuffer += Input.touches[0].deltaPosition.x;
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_angleY = MMMaths.ClampAngle(_angleY, MinVerticalAngleLimit, MaxVerticalAngleLimit);
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_desiredRotation = Quaternion.Euler(_angleY, _angleX, 0);
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_currentRotation = transform.rotation;
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_rotation = Quaternion.Lerp(_currentRotation, _desiredRotation, Time.deltaTime * ZoomDampening);
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transform.rotation = _rotation;
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}
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else if (Input.touchCount == 1 && Input.touches[0].phase == TouchPhase.Began)
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{
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_desiredRotation = transform.rotation;
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}
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if (transform.rotation != _desiredRotation)
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{
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_rotation = Quaternion.Lerp(transform.rotation, _desiredRotation, Time.deltaTime * ZoomDampening);
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transform.rotation = _rotation;
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}
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}
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else if (Mode == Modes.Mouse)
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{
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_angleX += Input.GetAxis("Mouse X") * RotationSpeed.x * Time.deltaTime;
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_angleY += -Input.GetAxis("Mouse Y") * RotationSpeed.y * Time.deltaTime;
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_angleY = Mathf.Clamp(_angleY, MinVerticalAngleLimit, MaxVerticalAngleLimit);
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_desiredRotation = Quaternion.Euler(new Vector3(_angleY, _angleX, 0));
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_currentRotation = transform.rotation;
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_rotation = Quaternion.Lerp(_currentRotation, _desiredRotation, Time.deltaTime * ZoomDampening);
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transform.rotation = _rotation;
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}
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}
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/// <summary>
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/// Detects steps
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/// </summary>
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protected virtual void StepDetection()
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{
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if (Mathf.Abs(_stepBuffer) > StepThreshold)
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{
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StepFeedback?.Invoke();
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_stepBuffer = 0f;
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}
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}
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/// <summary>
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/// Zooms
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/// </summary>
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protected virtual void Zoom()
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{
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if (!ZoomEnabled)
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{
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return;
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}
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if (Mode == Modes.Touch && (Input.touchCount > 0))
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{
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if (Input.touchCount == 2)
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{
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Touch firstTouch = Input.GetTouch(0);
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Touch secondTouch = Input.GetTouch(1);
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Vector2 firstTouchPreviousPosition = firstTouch.position - firstTouch.deltaPosition;
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Vector2 secondTouchPreviousPosition = secondTouch.position - secondTouch.deltaPosition;
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float previousTouchDeltaMagnitude = (firstTouchPreviousPosition - secondTouchPreviousPosition).magnitude;
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float thisTouchDeltaMagnitude = (firstTouch.position - secondTouch.position).magnitude;
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float deltaMagnitudeDifference = previousTouchDeltaMagnitude - thisTouchDeltaMagnitude;
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_desiredDistance += deltaMagnitudeDifference * Time.deltaTime * ZoomSpeed * Mathf.Abs(_desiredDistance) * 0.001f;
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_desiredDistance = Mathf.Clamp(_desiredDistance, MinimumZoomDistance, MaximumZoomDistance);
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_currentDistance = Mathf.Lerp(_currentDistance, _desiredDistance, Time.deltaTime * ZoomDampening);
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}
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}
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else if (Mode == Modes.Mouse)
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{
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_scrollWheelAmount += - Input.GetAxis("Mouse ScrollWheel") * MouseWheelSpeed;
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_scrollWheelAmount = Mathf.Clamp(_scrollWheelAmount, -MaxMouseWheelClamp, MaxMouseWheelClamp);
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float deltaMagnitudeDifference = _scrollWheelAmount;
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_desiredDistance += deltaMagnitudeDifference * Time.deltaTime * ZoomSpeed * Mathf.Abs(_desiredDistance) * 0.001f;
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_desiredDistance = Mathf.Clamp(_desiredDistance, MinimumZoomDistance, MaximumZoomDistance);
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_currentDistance = Mathf.Lerp(_currentDistance, _desiredDistance, Time.deltaTime * ZoomDampening);
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}
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}
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/// <summary>
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/// Moves the transform
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/// </summary>
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protected virtual void ApplyMovement()
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{
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_position = Target.position - (_rotation * Vector3.forward * _currentDistance + TargetOffset);
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transform.position = _position;
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}
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}
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} |