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30 lines
749 B
C#
30 lines
749 B
C#
using UnityEngine;
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using System;
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using System.Collections;
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using System.Linq;
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using D2D.Utilities;
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using D2D;
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using D2D.Gameplay;
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using static D2D.Utilities.SettingsFacade;
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using static D2D.Utilities.CommonLazyFacade;
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using static D2D.Utilities.CommonGameplayFacade;
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namespace D2D
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{
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[RequireComponent(typeof(MeshRenderer))]
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public class RandomMaterialApplier : SmartScript
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{
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[SerializeField] private Material[] _materials;
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private void Start()
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{
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Get<MeshRenderer>().material = _materials.GetRandomElement();
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.F))
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Get<MeshRenderer>().material = _materials.GetRandomElement();
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}
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}
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} |