You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
CrowdControl/Assets/PolygonDungeonRealms/Models/SM_Bld_Ruin_Wall_01_Convex....

145 lines
3.3 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5b71ad40e238046238f9b0c6f33c3791, type: 3}
m_Name: SM_Bld_Ruin_Wall_01_Convex
m_EditorClassIdentifier:
ConvexMeshes:
- {fileID: 43135001406366536}
HashOfSourceMeshes: 7f6c9c9a2a26b41e3996974600000000
--- !u!43 &43135001406366536
Mesh:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Generated convex submesh 1
serializedVersion: 8
m_SubMeshes:
- serializedVersion: 2
firstByte: 0
indexCount: 42
topology: 0
firstVertex: 0
vertexCount: 9
localAABB:
m_Center: {x: -0.001909256, y: 2.4817317, z: 0.015035301}
m_Extent: {x: 2.5615327, y: 2.5207684, z: 0.3602155}
m_Shapes:
vertices: []
shapes: []
channels: []
fullWeights: []
m_BindPose: []
m_BoneNameHashes:
m_RootBoneNameHash: 0
m_MeshCompression: 0
m_IsReadable: 1
m_KeepVertices: 1
m_KeepIndices: 1
m_IndexBuffer: 070006000800010002000300020001000400010003000400020000000500030002000500000003000500000002000600020004000600030000000700040003000700000006000700060004000800040007000800
m_Skin: []
m_VertexData:
m_CurrentChannels: 1
m_VertexCount: 9
m_Channels:
- stream: 0
offset: 0
format: 0
dimension: 3
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
- stream: 0
offset: 0
format: 0
dimension: 0
m_DataSize: 108
_typelessdata: 6f0f24c000e51fbd76bbb0bedfd023407b14a040e020c03edfd0234000e51fbde020c03edfd023407b14a04076bbb0bea2e41ec07b14a040e020c03edfd0234000e51fbd76bbb0be6f0f24c000e51fbde020c03e6f0f24c07b14a04076bbb0be6f0f24c0ee758640e020c03e
m_CompressedMesh:
m_Vertices:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_UV:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_Normals:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_Tangents:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_Weights:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_NormalSigns:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_TangentSigns:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_FloatColors:
m_NumItems: 0
m_Range: 0
m_Start: 0
m_Data:
m_BitSize: 0
m_BoneIndices:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_Triangles:
m_NumItems: 0
m_Data:
m_BitSize: 0
m_UVInfo: 0
m_LocalAABB:
m_Center: {x: -0.001909256, y: 2.4817317, z: 0.015035301}
m_Extent: {x: 2.5615327, y: 2.5207684, z: 0.3602155}
m_MeshUsageFlags: 0
m_BakedConvexCollisionMesh:
m_BakedTriangleCollisionMesh:
m_MeshOptimized: 0