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140 lines
4.8 KiB
C#
140 lines
4.8 KiB
C#
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Threading;
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using UnityEngine.Rendering;
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namespace Cysharp.Threading.Tasks
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{
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public static partial class UnityAsyncExtensions
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{
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#region AsyncGPUReadbackRequest
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public static UniTask<AsyncGPUReadbackRequest>.Awaiter GetAwaiter(this AsyncGPUReadbackRequest asyncOperation)
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{
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return ToUniTask(asyncOperation).GetAwaiter();
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}
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public static UniTask<AsyncGPUReadbackRequest> WithCancellation(this AsyncGPUReadbackRequest asyncOperation, CancellationToken cancellationToken)
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{
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return ToUniTask(asyncOperation, cancellationToken: cancellationToken);
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}
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public static UniTask<AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
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{
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if (asyncOperation.done) return UniTask.FromResult(asyncOperation);
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return new UniTask<AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token);
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}
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sealed class AsyncGPUReadbackRequestAwaiterConfiguredSource : IUniTaskSource<AsyncGPUReadbackRequest>, IPlayerLoopItem, ITaskPoolNode<AsyncGPUReadbackRequestAwaiterConfiguredSource>
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{
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static TaskPool<AsyncGPUReadbackRequestAwaiterConfiguredSource> pool;
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AsyncGPUReadbackRequestAwaiterConfiguredSource nextNode;
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public ref AsyncGPUReadbackRequestAwaiterConfiguredSource NextNode => ref nextNode;
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static AsyncGPUReadbackRequestAwaiterConfiguredSource()
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{
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TaskPool.RegisterSizeGetter(typeof(AsyncGPUReadbackRequestAwaiterConfiguredSource), () => pool.Size);
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}
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AsyncGPUReadbackRequest asyncOperation;
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CancellationToken cancellationToken;
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UniTaskCompletionSourceCore<AsyncGPUReadbackRequest> core;
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AsyncGPUReadbackRequestAwaiterConfiguredSource()
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{
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}
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public static IUniTaskSource<AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
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{
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if (cancellationToken.IsCancellationRequested)
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{
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return AutoResetUniTaskCompletionSource<AsyncGPUReadbackRequest>.CreateFromCanceled(cancellationToken, out token);
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}
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if (!pool.TryPop(out var result))
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{
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result = new AsyncGPUReadbackRequestAwaiterConfiguredSource();
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}
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result.asyncOperation = asyncOperation;
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result.cancellationToken = cancellationToken;
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TaskTracker.TrackActiveTask(result, 3);
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PlayerLoopHelper.AddAction(timing, result);
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token = result.core.Version;
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return result;
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}
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public AsyncGPUReadbackRequest GetResult(short token)
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{
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try
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{
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return core.GetResult(token);
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}
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finally
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{
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TryReturn();
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}
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}
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void IUniTaskSource.GetResult(short token)
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{
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GetResult(token);
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}
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public UniTaskStatus GetStatus(short token)
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{
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return core.GetStatus(token);
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}
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public UniTaskStatus UnsafeGetStatus()
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{
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return core.UnsafeGetStatus();
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}
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public void OnCompleted(Action<object> continuation, object state, short token)
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{
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core.OnCompleted(continuation, state, token);
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}
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public bool MoveNext()
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{
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if (cancellationToken.IsCancellationRequested)
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{
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core.TrySetCanceled(cancellationToken);
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return false;
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}
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if (asyncOperation.hasError)
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{
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core.TrySetException(new Exception("AsyncGPUReadbackRequest.hasError = true"));
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return false;
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}
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if (asyncOperation.done)
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{
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core.TrySetResult(asyncOperation);
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return false;
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}
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return true;
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}
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bool TryReturn()
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{
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TaskTracker.RemoveTracking(this);
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core.Reset();
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asyncOperation = default;
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cancellationToken = default;
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return pool.TryPush(this);
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}
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}
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#endregion
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}
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} |