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129 lines
4.6 KiB
C#
129 lines
4.6 KiB
C#
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Threading;
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namespace Cysharp.Threading.Tasks
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{
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// CancellationTokenSource itself can not reuse but CancelAfter(Timeout.InfiniteTimeSpan) allows reuse if did not reach timeout.
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// Similar discussion:
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// https://github.com/dotnet/runtime/issues/4694
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// https://github.com/dotnet/runtime/issues/48492
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// This TimeoutController emulate similar implementation, using CancelAfterSlim; to achieve zero allocation timeout.
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public sealed class TimeoutController : IDisposable
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{
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readonly static Action<object> CancelCancellationTokenSourceStateDelegate = new Action<object>(CancelCancellationTokenSourceState);
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static void CancelCancellationTokenSourceState(object state)
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{
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var cts = (CancellationTokenSource)state;
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cts.Cancel();
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}
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CancellationTokenSource timeoutSource;
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CancellationTokenSource linkedSource;
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PlayerLoopTimer timer;
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bool isDisposed;
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readonly DelayType delayType;
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readonly PlayerLoopTiming delayTiming;
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readonly CancellationTokenSource originalLinkCancellationTokenSource;
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public TimeoutController(DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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this.timeoutSource = new CancellationTokenSource();
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this.originalLinkCancellationTokenSource = null;
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this.linkedSource = null;
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this.delayType = delayType;
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this.delayTiming = delayTiming;
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}
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public TimeoutController(CancellationTokenSource linkCancellationTokenSource, DelayType delayType = DelayType.DeltaTime, PlayerLoopTiming delayTiming = PlayerLoopTiming.Update)
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{
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this.timeoutSource = new CancellationTokenSource();
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this.originalLinkCancellationTokenSource = linkCancellationTokenSource;
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this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, linkCancellationTokenSource.Token);
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this.delayType = delayType;
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this.delayTiming = delayTiming;
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}
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public CancellationToken Timeout(int millisecondsTimeout)
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{
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return Timeout(TimeSpan.FromMilliseconds(millisecondsTimeout));
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}
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public CancellationToken Timeout(TimeSpan timeout)
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{
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if (originalLinkCancellationTokenSource != null && originalLinkCancellationTokenSource.IsCancellationRequested)
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{
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return originalLinkCancellationTokenSource.Token;
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}
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// Timeouted, create new source and timer.
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if (timeoutSource.IsCancellationRequested)
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{
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timeoutSource.Dispose();
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timeoutSource = new CancellationTokenSource();
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if (linkedSource != null)
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{
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this.linkedSource.Cancel();
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this.linkedSource.Dispose();
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this.linkedSource = CancellationTokenSource.CreateLinkedTokenSource(timeoutSource.Token, originalLinkCancellationTokenSource.Token);
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}
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timer?.Dispose();
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timer = null;
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}
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var useSource = (linkedSource != null) ? linkedSource : timeoutSource;
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var token = useSource.Token;
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if (timer == null)
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{
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// Timer complete => timeoutSource.Cancel() -> linkedSource will be canceled.
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// (linked)token is canceled => stop timer
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timer = PlayerLoopTimer.StartNew(timeout, false, delayType, delayTiming, token, CancelCancellationTokenSourceStateDelegate, timeoutSource);
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}
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else
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{
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timer.Restart(timeout);
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}
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return token;
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}
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public bool IsTimeout()
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{
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return timeoutSource.IsCancellationRequested;
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}
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public void Reset()
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{
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timer.Stop();
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}
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public void Dispose()
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{
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if (isDisposed) return;
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try
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{
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// stop timer.
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timer.Dispose();
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// cancel and dispose.
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timeoutSource.Cancel();
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timeoutSource.Dispose();
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if (linkedSource != null)
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{
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linkedSource.Cancel();
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linkedSource.Dispose();
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}
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}
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finally
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{
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isDisposed = true;
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}
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}
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}
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} |