You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.EventSystems;
|
|
|
|
public class VariableJoystick : Joystick
|
|
{
|
|
public float MoveThreshold { get { return moveThreshold; } set { moveThreshold = Mathf.Abs(value); } }
|
|
|
|
[SerializeField] private float moveThreshold = 1;
|
|
[SerializeField] private JoystickType joystickType = JoystickType.Fixed;
|
|
|
|
private Vector2 fixedPosition = Vector2.zero;
|
|
|
|
public void SetMode(JoystickType joystickType)
|
|
{
|
|
this.joystickType = joystickType;
|
|
if(joystickType == JoystickType.Fixed)
|
|
{
|
|
background.anchoredPosition = fixedPosition;
|
|
background.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
background.gameObject.SetActive(false);
|
|
}
|
|
|
|
protected override void Start()
|
|
{
|
|
base.Start();
|
|
fixedPosition = background.anchoredPosition;
|
|
SetMode(joystickType);
|
|
}
|
|
|
|
public override void OnPointerDown(PointerEventData eventData)
|
|
{
|
|
if(joystickType != JoystickType.Fixed)
|
|
{
|
|
background.anchoredPosition = ScreenPointToAnchoredPosition(eventData.position);
|
|
background.gameObject.SetActive(true);
|
|
}
|
|
base.OnPointerDown(eventData);
|
|
}
|
|
|
|
public override void OnPointerUp(PointerEventData eventData)
|
|
{
|
|
if(joystickType != JoystickType.Fixed)
|
|
background.gameObject.SetActive(false);
|
|
|
|
base.OnPointerUp(eventData);
|
|
}
|
|
|
|
protected override void HandleInput(float magnitude, Vector2 normalised, Vector2 radius, Camera cam)
|
|
{
|
|
if (joystickType == JoystickType.Dynamic && magnitude > moveThreshold)
|
|
{
|
|
Vector2 difference = normalised * (magnitude - moveThreshold) * radius;
|
|
background.anchoredPosition += difference;
|
|
}
|
|
base.HandleInput(magnitude, normalised, radius, cam);
|
|
}
|
|
}
|
|
|
|
public enum JoystickType { Fixed, Floating, Dynamic } |