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CrowdControl/Assets/3rd/D2D_Scripts/Testing/CheatConsole.cs

67 lines
1.5 KiB
C#

using UnityEngine;
using System;
using System.Collections;
using System.Linq;
using D2D.Utilities;
using D2D;
using D2D.Core;
using D2D.Gameplay;
using static D2D.Utilities.SettingsFacade;
using static D2D.Utilities.CommonLazyFacade;
using static D2D.Utilities.CommonGameplayFacade;
using Sirenix.OdinInspector;
namespace D2D
{
public class CheatConsole : SmartScript
{
[SerializeField] private float _money;
[SerializeField] private int _levelsPassed;
[Button("Update $$$")]
private void SetMoney()
{
_db.Money.Value = _money;
}
[Button("Update levels")]
private void LevelsPassed()
{
_db.PassedLevels.Value = _levelsPassed;
}
[Button("Win")]
private void PushWin()
{
GameManager.Instance.LevelCompleteParticleEffectObj.SetActive(true);
_stateMachine.Push(new WinState(), false, true);
}
[Button("Lose")]
private void PushLose()
{
_stateMachine.Push(new LoseState());
}
[Button("Reload")]
private void ReloadLevel()
{
_sceneLoader.ReloadCurrentScene();
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
PushWin();
}
if (Input.GetKeyDown(KeyCode.R))
{
ReloadLevel();
}
}
}
}