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26 lines
535 B
C#
26 lines
535 B
C#
using System;
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using System.Collections;
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using D2D.Utilities;
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using UnityEngine;
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using UltEvents;
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using D2D.Utils;
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namespace D2D.Common
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{
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/// <summary>
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/// Invokes the action after the delay
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/// </summary>
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public class DoActionOnStart : MonoBehaviour
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{
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[SerializeField] private UltEvent action;
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[SerializeField] public Vector2 delay;
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private IEnumerator Start()
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{
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yield return new WaitForSeconds(delay.RandomFloat());
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action?.Invoke();
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}
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}
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}
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