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45 lines
1.2 KiB
C#
45 lines
1.2 KiB
C#
using D2D.Utilities;
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using UnityEngine;
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namespace D2D.Gameplay
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{
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/// <summary>
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/// Use this class if you want to add to your collectables or any loot a nice magnet effect.
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/// </summary>
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public class MagnetizeToPlayer : MonoBehaviour
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{
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[SerializeField] private float magnetStartForce = .1f;
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[SerializeField] private float magnetForceIncrease = 1.01f;
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private Transform _player;
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private Vector3 _magnetForce;
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private float _magnetForceFactor;
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private void Start()
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{
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_player = FindObjectOfType<Player>().transform;
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}
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private void Update()
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{
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_magnetForceFactor *= magnetForceIncrease;
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var d = _player.position - transform.position;
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_magnetForce = d.normalized * _magnetForceFactor;
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transform.position += _magnetForce;
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}
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private void OnTriggerEnter(Collider other)
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{
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if (other.Is<Player>())
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StartMagnetize();
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}
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private void StartMagnetize()
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{
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_magnetForceFactor = magnetStartForce;
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}
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}
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} |