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using D2D.Utilities;
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using UnityEngine;
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namespace D2D.Animations
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{
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[CreateAssetMenu(fileName = "DurationData", menuName = "DurationData", order = 0)]
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public class DurationData : ScriptableObject
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{
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[SerializeField] private Vector2 value;
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public Vector2 Value => value;
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}
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} |