You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
870 B
C#
47 lines
870 B
C#
using UnityEngine;
|
|
|
|
namespace NaughtyAttributes.Test
|
|
{
|
|
public class LayerTest : MonoBehaviour
|
|
{
|
|
[Layer]
|
|
public int layerNumber0;
|
|
|
|
[Layer]
|
|
public string layerName0;
|
|
|
|
public LayerNest1 nest1;
|
|
|
|
[Button]
|
|
public void DebugLog()
|
|
{
|
|
Debug.LogFormat("{0} = {1}", nameof(layerNumber0), layerNumber0);
|
|
Debug.LogFormat("{0} = {1}", nameof(layerName0), layerName0);
|
|
Debug.LogFormat("LayerToName({0}) = {1}", layerNumber0, LayerMask.LayerToName(layerNumber0));
|
|
Debug.LogFormat("NameToLayer({0}) = {1}", layerName0, LayerMask.NameToLayer(layerName0));
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public class LayerNest1
|
|
{
|
|
[Layer]
|
|
public int layerNumber1;
|
|
|
|
[Layer]
|
|
public string layerName1;
|
|
|
|
public LayerNest2 nest2;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct LayerNest2
|
|
{
|
|
[Layer]
|
|
public int layerNumber2;
|
|
|
|
[Layer]
|
|
public string layerName2;
|
|
}
|
|
}
|