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CrowdControl/Assets/Feel/MMTools/Tools/MMPerformance/MMSpeedTest.cs

69 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Diagnostics;
namespace MoreMountains.Tools
{
/// <summary>
/// A struct to store data associated to speed tests
/// </summary>
public struct MMSpeedTestItem
{
/// the name of the test, has to be unique
public string TestID;
/// a stopwatch to compute time
public Stopwatch Timer;
/// <summary>
/// Creates a speed test with the specified ID and starts the timer
/// </summary>
/// <param name="testID"></param>
public MMSpeedTestItem(string testID)
{
TestID = testID;
Timer = Stopwatch.StartNew();
}
}
/// <summary>
/// Use this class to run performance tests in your code.
/// It'll output the time spent between the StartTest and the EndTest calls
/// Make sure to use a unique ID for both calls
/// </summary>
public static class MMSpeedTest
{
private static readonly Dictionary<string, MMSpeedTestItem> _speedTests = new Dictionary<string, MMSpeedTestItem>();
/// <summary>
/// Starts a speed test of the specified ID
/// </summary>
/// <param name="testID"></param>
public static void StartTest(string testID)
{
if (_speedTests.ContainsKey(testID))
{
_speedTests.Remove(testID);
}
MMSpeedTestItem item = new MMSpeedTestItem(testID);
_speedTests.Add(testID, item);
}
/// <summary>
/// Stops a speed test of the specified ID
/// </summary>
public static void EndTest(string testID)
{
if (!_speedTests.ContainsKey(testID))
{
return;
}
_speedTests[testID].Timer.Stop();
float elapsedTime = _speedTests[testID].Timer.ElapsedMilliseconds / 1000f;
_speedTests.Remove(testID);
UnityEngine.Debug.Log("<color=red>MMSpeedTest</color> [Test "+testID+"] test duration : "+elapsedTime+"s");
}
}
}