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37 lines
2.3 KiB
XML
37 lines
2.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<BuildReportToolOptions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<BuildReportFolderName>UnityBuildReports</BuildReportFolderName>
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<SaveType>0</SaveType>
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<CollectBuildInfo>true</CollectBuildInfo>
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<CalculateAssetDependencies>true</CalculateAssetDependencies>
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<CalculateAssetDependenciesOnUnusedToo>false</CalculateAssetDependenciesOnUnusedToo>
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<GetProjectSettings>true</GetProjectSettings>
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<IncludeUsedAssetsInReportCreation>true</IncludeUsedAssetsInReportCreation>
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<IncludeUnusedAssetsInReportCreation>true</IncludeUnusedAssetsInReportCreation>
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<IncludeUnusedPrefabsInReportCreation>true</IncludeUnusedPrefabsInReportCreation>
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<IncludeBuildSizeInReportCreation>true</IncludeBuildSizeInReportCreation>
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<IncludeSvnInUnused>true</IncludeSvnInUnused>
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<IncludeGitInUnused>true</IncludeGitInUnused>
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<GetSizeBeforeBuildForUsedAssets>true</GetSizeBeforeBuildForUsedAssets>
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<GetImportedSizesForUnusedAssets>true</GetImportedSizesForUnusedAssets>
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<FilterToUseInt>0</FilterToUseInt>
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<AssetListPaginationLength>300</AssetListPaginationLength>
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<UnusedAssetsEntriesPerBatch>1000</UnusedAssetsEntriesPerBatch>
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<DoubleClickOnAssetWillPing>false</DoubleClickOnAssetWillPing>
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<AssetUsageLabelType>0</AssetUsageLabelType>
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<ShowAssetPrimaryUsersInTooltipIfAvailable>true</ShowAssetPrimaryUsersInTooltipIfAvailable>
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<ShowTooltipThumbnail>true</ShowTooltipThumbnail>
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<ShowThumbnailOnHoverType>0</ShowThumbnailOnHoverType>
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<TooltipThumbnailWidth>256</TooltipThumbnailWidth>
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<TooltipThumbnailHeight>256</TooltipThumbnailHeight>
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<TooltipThumbnailZoomedInWidth>512</TooltipThumbnailZoomedInWidth>
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<TooltipThumbnailZoomedInHeight>512</TooltipThumbnailZoomedInHeight>
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<NumberOfTopLargestUsedAssetsToShow>10</NumberOfTopLargestUsedAssetsToShow>
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<NumberOfTopLargestUnusedAssetsToShow>10</NumberOfTopLargestUnusedAssetsToShow>
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<AllowDeletingOfUsedAssets>false</AllowDeletingOfUsedAssets>
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<ShowImportedSizeForUsedAssets>false</ShowImportedSizeForUsedAssets>
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<AutoShowWindowAfterNormalBuild>true</AutoShowWindowAfterNormalBuild>
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<AutoResortAssetsWhenUnityEditorRegainsFocus>false</AutoResortAssetsWhenUnityEditorRegainsFocus>
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<UseThreadedReportGeneration>true</UseThreadedReportGeneration>
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<UseThreadedFileLoading>false</UseThreadedFileLoading>
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</BuildReportToolOptions> |