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using UnityEngine;
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using System.Collections;
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namespace EpicToonFX
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{
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public class ETFXPitchRandomizer : MonoBehaviour
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{
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public float randomPercent = 10;
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void Start ()
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{
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transform.GetComponent<AudioSource>().pitch *= 1 + Random.Range(-randomPercent / 100, randomPercent / 100);
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}
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}
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} |