You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
using UnityEngine;
|
|
using UnityEngine.AI;
|
|
|
|
public class Flee : AIState
|
|
{
|
|
private readonly Gatherer _gatherer;
|
|
private NavMeshAgent _navMeshAgent;
|
|
private readonly EnemyDetector _enemyDetector;
|
|
private Animator _animator;
|
|
private readonly ParticleSystem _particleSystem;
|
|
private static readonly int FleeHash = Animator.StringToHash("Flee");
|
|
|
|
private float _initialSpeed;
|
|
private const float FLEE_SPEED = 6F;
|
|
private const float FLEE_DISTANCE = 5F;
|
|
|
|
public Flee(Gatherer gatherer, NavMeshAgent navMeshAgent, EnemyDetector enemyDetector, Animator animator, ParticleSystem particleSystem)
|
|
{
|
|
_gatherer = gatherer;
|
|
_navMeshAgent = navMeshAgent;
|
|
_enemyDetector = enemyDetector;
|
|
_animator = animator;
|
|
_particleSystem = particleSystem;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
_navMeshAgent.enabled = true;
|
|
_gatherer.DropAllResources();
|
|
_animator.SetBool(FleeHash, true);
|
|
_initialSpeed = _navMeshAgent.speed;
|
|
_navMeshAgent.speed = FLEE_SPEED;
|
|
_particleSystem.Play();
|
|
}
|
|
|
|
public override void Tick()
|
|
{
|
|
if (_navMeshAgent.remainingDistance < 1f)
|
|
{
|
|
var away = GetRandomPoint();
|
|
_navMeshAgent.SetDestination(away);
|
|
}
|
|
}
|
|
|
|
private Vector3 GetRandomPoint()
|
|
{
|
|
var directionFromBeast = _gatherer.transform.position - _enemyDetector.GetNearestBeastPosition();
|
|
directionFromBeast.Normalize();
|
|
|
|
var endPoint = _gatherer.transform.position + (directionFromBeast * FLEE_DISTANCE);
|
|
if (NavMesh.SamplePosition(endPoint, out var hit, 10f, NavMesh.AllAreas))
|
|
{
|
|
return hit.position;
|
|
}
|
|
|
|
return _gatherer.transform.position;
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
_navMeshAgent.speed = _initialSpeed;
|
|
_navMeshAgent.enabled = false;
|
|
_animator.SetBool(FleeHash, false);
|
|
}
|
|
} |