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CrowdControl/Assets/GleyPlugins/About/Editor/AssetStorePackage.cs

30 lines
746 B
C#

namespace Gley.About
{
using UnityEditor;
using UnityEngine;
public class AssetStorePackage
{
public AssetState assetState;
public Texture2D texture;
public string name;
public string folderName;
public string description;
public string url;
public AssetStorePackage(string folderName, string name, Texture2D texture, string description, string url)
{
this.name = name;
this.folderName = folderName;
this.description = description;
this.url = url;
this.texture = texture;
}
public void SetAssetState(AssetState newState)
{
assetState = newState;
}
}
}