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47 lines
880 B
C#
47 lines
880 B
C#
using System.Collections;
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using System.Collections.Generic;
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using D2D.UI;
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using D2D.Utilities;
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using UnityEngine;
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public class ReviveOnClick : DButtonListener
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{
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[SerializeField] private bool _isButton;
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public bool Was { get; set; }
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private bool _isClaimClickMissed;
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//private void Update()
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//{
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// if (!_isButton && DInput.IsMouseReleased)
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// OnClick();
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//}
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protected override void OnClick()
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{
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if (Was)
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return;
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Was = true;
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Debug.Log("OnClick()");
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ShowRewardedAd();
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}
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public void OnClicker()
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{
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if (!Was)
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{
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Was = true;
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Debug.Log("OnClick()");
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ShowRewardedAd();
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}
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}
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private void ShowRewardedAd()
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{
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AdsManager.Instance.ShowRewardedAd(RewardedTypes.Revive);
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}
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}
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