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40 lines
751 B
C#
40 lines
751 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public static GameManager Instance = null;
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public GameObject LevelCompleteParticleEffectObj;
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private void Awake()
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{
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//if (Instance is null)
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Instance = this;
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//else
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//{
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// DestroyImmediate(this);
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//}
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}
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public GameObject ReviveCanvas;
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public ReviveOnClick reviveOnClick;
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public void OnRevival()
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{
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if (ReviveCanvas != null)
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{
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ReviveCanvas.SetActive(false);
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reviveOnClick.Was = false;
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}
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else
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{
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Debug.Log("Revival Canvas == null");
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}
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}
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}
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