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CrowdControl/Assets/EventManager.cs

16 lines
390 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventManager : MonoBehaviour
{
public delegate void DoIt();
public static event DoIt CoinIncreaser;
[ContextMenu("CoinIncreaserCaller")]
public void CoinIncreaserCaller()
{
PlayerPrefs.SetInt("Money", PlayerPrefs.GetInt("Money") + 10);
CoinIncreaser();
}
}