using UnityEngine;

namespace NaughtyAttributes.Test
{
	public class ShowAssetPreviewTest : MonoBehaviour
	{
		[ShowAssetPreview]
		public Sprite sprite0;

		[ShowAssetPreview(96, 96)]
		public GameObject prefab0;

		public ShowAssetPreviewNest1 nest1;
	}

	[System.Serializable]
	public class ShowAssetPreviewNest1
	{
		[ShowAssetPreview]
		public Sprite sprite1;

		[ShowAssetPreview(96, 96)]
		public GameObject prefab1;

		public ShowAssetPreviewNest2 nest2;
	}

	[System.Serializable]
	public class ShowAssetPreviewNest2
	{
		[ShowAssetPreview]
		public Sprite sprite2;

		[ShowAssetPreview(96, 96)]
		public GameObject prefab2;
	}
}