using UnityEngine; namespace MoreMountains.Tools { /// <summary> /// Add this component to an object and it'll persist across scenes /// </summary> public class MMDontDestroyOnLoad : MonoBehaviour { /// <summary> /// On Awake we make sure our object will not destroy on the next scene load /// </summary> protected void Awake() { DontDestroyOnLoad(this.gameObject); } } }