#if USE_GAMEFLOW_SUPPORT namespace GleyMobileAds { using GameFlow; using UnityEngine; [AddComponentMenu("")] public class ShowRewardedVideo : Function { private bool callbackReceived = false; private bool executed; public override bool finished { get { return callbackReceived; } } // Code implementing any setup required by the action protected override void OnSetup() { callbackReceived = false; executed = false; } // Code implementing the effect of the action protected override void OnExecute() { // Do something with the declared property if (executed == false) { if (Advertisements.Instance.IsRewardVideoAvailable()) { Advertisements.Instance.ShowRewardedVideo(VideoComplete); } else { callbackReceived = true; _output.SetValue(false); } executed = true; } } //after the video is complete this method is automatically triggered private void VideoComplete(bool complete) { callbackReceived = true; _output.SetValue(complete); } } } #endif