using D2D.Common; using D2D.Gameplay; using D2D.UI; using D2D.Utilities; using UnityEngine; namespace D2D.UI { public class LevelRewardLabel : TrackableValueUI<float> { [SerializeField] private string _preText; public override TrackableValue<float> FindTrackable() => new TrackableValue<float>(FindObjectOfType<Level>().Reward); protected override string ValueToText(float value) => _preText + value.Round(); protected override string FloatToText(float value) => _preText + value.Round(); } }