using MoreMountains.Tools; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MoreMountains.Feel { /// <summary> /// A class used in Feel's Bounce demo scene to push a bunch of tiny cubes in the air /// </summary> public class BounceRocks : MonoBehaviour { public List<Rigidbody> Rocks; public Vector3 MinForce; public Vector3 MaxForce; public Vector3 MinTorque; public Vector3 MaxTorque; protected Vector3 _force; protected Vector3 _torque; public virtual void Bounce() { foreach(Rigidbody rock in Rocks) { _force = MMMaths.RandomVector3(MinForce, MaxForce); _torque = MMMaths.RandomVector3(MinTorque, MaxTorque); rock.AddForce(_force, ForceMode.Impulse); rock.AddTorque(_torque, ForceMode.Impulse); } } } }