using UnityEngine; namespace NaughtyAttributes.Test { public class SceneTest : MonoBehaviour { [Scene] public string scene0; public SceneNest1 nest1; } [System.Serializable] public class SceneNest1 { [Scene] public string scene1; public SceneNest2 nest2; } [System.Serializable] public struct SceneNest2 { [Scene] public int scene2; } }