using UnityEngine; namespace NaughtyAttributes.Test { public class FoldoutTest : MonoBehaviour { [Foldout("Integers")] public int int0; [Foldout("Integers")] public int int1; [Foldout("Floats")] public float float0; [Foldout("Floats")] public float float1; [Foldout("Sliders")] [MinMaxSlider(0, 1)] public Vector2 slider0; [Foldout("Sliders")] [MinMaxSlider(0, 1)] public Vector2 slider1; public string str0; public string str1; [Foldout("Transforms")] public Transform trans0; [Foldout("Transforms")] public Transform trans1; } }