using UnityEngine; namespace NaughtyAttributes.Test { public class AnimatorParamTest : MonoBehaviour { public Animator animator0; [AnimatorParam("animator0")] public int hash0; [AnimatorParam("animator0")] public string name0; public AnimatorParamNest1 nest1; [Button("Log 'hash0' and 'name0'")] private void TestLog() { Debug.Log($"hash0 = {hash0}"); Debug.Log($"name0 = {name0}"); Debug.Log($"Animator.StringToHash(name0) = {Animator.StringToHash(name0)}"); } } [System.Serializable] public class AnimatorParamNest1 { public Animator animator1; private Animator Animator1 => animator1; [AnimatorParam("Animator1", AnimatorControllerParameterType.Bool)] public int hash1; [AnimatorParam("Animator1", AnimatorControllerParameterType.Float)] public string name1; public AnimatorParamNest2 nest2; } [System.Serializable] public class AnimatorParamNest2 { public Animator animator2; private Animator GetAnimator2() => animator2; [AnimatorParam("GetAnimator2", AnimatorControllerParameterType.Int)] public int hash1; [AnimatorParam("GetAnimator2", AnimatorControllerParameterType.Trigger)] public string name1; } }