using UnityEngine;
using System.Collections;
using MoreMountains.Tools;
using System.Collections.Generic;
namespace MoreMountains.Tools
{
[CreateAssetMenu(fileName="AchievementList",menuName="MoreMountains/Achievement List")]
///
/// A scriptable object containing a list of achievements. You need to create one and store it in a Resources folder for this to work.
///
public class MMAchievementList : ScriptableObject
{
/// the unique ID of this achievement list. This is used to save/load data.
public string AchievementsListID = "AchievementsList";
/// the list of achievements
public List Achievements;
///
/// Asks for a reset of all the achievements in this list (they'll all be locked again, their progress lost).
///
public virtual void ResetAchievements()
{
Debug.LogFormat ("Reset Achievements");
MMAchievementManager.ResetAchievements (AchievementsListID);
}
private MMReferenceHolder _instances;
protected virtual void OnEnable() { _instances.Reference(this); }
protected virtual void OnDisable() { _instances.Dispose(); }
public static MMAchievementList Any => MMReferenceHolder.Any;
}
}