using UnityEngine;
using MoreMountains.Tools;
#if MM_TEXTMESHPRO
using TMPro;
#endif
namespace MoreMountains.Feedbacks
{
///
/// A floating text variant using TextMeshPro instead of regular TextMesh
///
public class MMFloatingTextMeshPro : MMFloatingText
{
#if MM_TEXTMESHPRO
[Header("TextMeshPro")]
/// the TextMeshPro object to use to display values
public TextMeshPro TargetTextMeshPro;
///
/// On init we grab our TMP's color
///
protected override void Initialization()
{
base.Initialization();
_initialTextColor = TargetTextMeshPro.color;
}
///
/// Sets the TMP's value
///
///
public override void SetText(string newValue)
{
TargetTextMeshPro.text = newValue;
}
///
/// Sets the color of the target TMP
///
///
public override void SetColor(Color newColor)
{
TargetTextMeshPro.color = newColor;
}
///
/// Sets the opacity of the target TMP
///
///
public override void SetOpacity(float newOpacity)
{
_newColor = TargetTextMeshPro.color;
_newColor.a = newOpacity;
TargetTextMeshPro.color = _newColor;
}
#endif
}
}