using System.Collections; using System.Collections.Generic; using UnityEngine; public class MultiDisplayUtils : MonoBehaviour { public static bool IsMultiDisplay () { #if (UNITY_5_6_OR_NEWER) if (Display.displays.Length == 1) return false; for (int i = 1; i < Display.displays.Length; ++i) { if (Display.displays[i].active) return true; } return false; #else return Display.displays.Length > 1; #endif } }