using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using DG.Tweening; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class FlyingUIIcon : SmartScript { private Tween _punch; private Vector3 _originalScale; private void Awake() { _originalScale = transform.localScale; } public void Punch() { _punch?.Pause(); _punch?.Kill(); transform.localScale = _originalScale; _punch = transform.PunchUI(); } } }