using SRF; using UnityEngine; using static D2D.Utilities.CommonGameplayFacade; public class SurfaceMaterialRandom : MonoBehaviour { [SerializeField] private MeshRenderer[] meshRenderers; [SerializeField] private MeshRenderer[] meshRenderersbackup; private Material currentMaterial; private void Awake() { //currentMaterial = _gameData.groundMaterials.Random(); //foreach (var item in meshRenderers) //{ // item.material = currentMaterial; //} } }