using System.Collections; using System.Collections.Generic; using UnityEngine; using MoreMountains.Tools; namespace MoreMountains.Tools { /// <summary> /// A simple test class used in the MMDebugMenu demo scene to shake a few values and output them in the debug on screen console /// </summary> public class MMDebugMenuTestClass : MonoBehaviour { /// a label to display public string Label; private float multiplier; /// <summary> /// On starts, randomizes a multiplier /// </summary> private void Start() { multiplier = Random.Range(0f, 50000f); } /// <summary> /// On update, outputs a text on screen /// </summary> void Update() { float test = (Mathf.Sin(Time.time) + 2) * multiplier; MMDebug.DebugOnScreen(Label, test); } } }