using UnityEngine; using System; using System.Collections; using System.Linq; using D2D; using D2D.Gameplay; using D2D.Utilities; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { public class SafeZoneOffsetY : SmartScript { private void Start() { if (Screen.safeArea.size.y < Screen.height) { transform.position += new Vector3(0, _coreData.safeZoneOffset); } } } }