using D2D.Gameplay; using D2D.Utilities; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D.UI { /// /// Shows player`s progress along Z axis. /// public class PlayerToFinishFillBar : FillBarBase { private Player _player; private Finish _finish; private void Start() { _player = FindObjectOfType(); _finish = FindObjectOfType(); } protected override float Calculate() { var playerZ = _player.transform.position.z; var finishZ = _finish.transform.position.z; return playerZ.FactorRange(playerZ, finishZ); } } }