using UnityEngine; using System; using System.Collections; using System.Linq; using D2D; using D2D.Gameplay; using D2D.Utilities; namespace D2D { public class FactorGameObjectSwitcher : MonoBehaviour { public float factor; private Transform[] _children; private void Start() { _children = transform.GetChildTransforms().ToArray(); } private void Update() { var l = _children.Length; var index = Mathf.FloorToInt(factor * l).Clamp(0, l - 1); for (int i = 0; i < _children.Length; i++) { if (i == index) _children[i].gameObject.On(); else _children[i].gameObject.Off(); } } } }