using UnityEngine; using System; using System.Collections; using System.Linq; using D2D.Utilities; using D2D; using D2D.Gameplay; using static D2D.Utilities.SettingsFacade; using static D2D.Utilities.CommonLazyFacade; using static D2D.Utilities.CommonGameplayFacade; namespace D2D { [CreateAssetMenu(fileName = "SoundPreset", menuName = "SO/SoundPreset")] public class SoundPreset : ScriptableObject { public AudioClip[] clips; public Vector2 pitch; public Vector2 volume; } }