// Animancer // Copyright 2020 Kybernetik // using UnityEngine; namespace Animancer { /// <summary> /// A <see cref="ScriptableObject"/> which holds a <see cref="MixerState.Transition2D"/>. /// </summary> [CreateAssetMenu(menuName = Strings.MenuPrefix + "Mixer Transition/2D", order = Strings.AssetMenuOrder + 3)] public class MixerTransition2D : AnimancerTransition<MixerState.Transition2D> { } }