using System.Collections.Generic; using System.Collections; using System.IO; using System; using UnityEngine; using System.Text; using System.Globalization; namespace ES3Internal { internal class ES3CacheWriter : ES3Writer { ES3File es3File; internal ES3CacheWriter(ES3Settings settings, bool writeHeaderAndFooter, bool mergeKeys) : base(settings, writeHeaderAndFooter, mergeKeys) { es3File = new ES3File(settings); } /* User-facing methods used when writing randomly-accessible Key-Value pairs. */ #region Write(key, value) Methods /// Writes a value to the writer with the given key. /// The key which uniquely identifies this value. /// The value we want to write. public override void Write(string key, object value) { es3File.Save(key, (T)value); } internal override void Write(string key, Type type, byte[] value) { ES3Debug.LogError("Not implemented"); } [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public override void Write(Type type, string key, object value) { es3File.Save(key, value); } #endregion #region WritePrimitive(value) methods. internal override void WritePrimitive(int value) { } internal override void WritePrimitive(float value) { } internal override void WritePrimitive(bool value) { } internal override void WritePrimitive(decimal value) { } internal override void WritePrimitive(double value) { } internal override void WritePrimitive(long value) { } internal override void WritePrimitive(ulong value) { } internal override void WritePrimitive(uint value) { } internal override void WritePrimitive(byte value) { } internal override void WritePrimitive(sbyte value) { } internal override void WritePrimitive(short value) { } internal override void WritePrimitive(ushort value) { } internal override void WritePrimitive(char value) { } internal override void WritePrimitive(byte[] value) { } internal override void WritePrimitive(string value) { } internal override void WriteNull() { } #endregion #region Format-specific methods private static bool CharacterRequiresEscaping(char c) { return false; } private void WriteCommaIfRequired() { } internal override void WriteRawProperty(string name, byte[] value) { } internal override void StartWriteFile() { } internal override void EndWriteFile() { } internal override void StartWriteProperty(string name) { base.StartWriteProperty(name); } internal override void EndWriteProperty(string name) { } internal override void StartWriteObject(string name) { } internal override void EndWriteObject(string name) { } internal override void StartWriteCollection() { } internal override void EndWriteCollection() { } internal override void StartWriteCollectionItem(int index) { } internal override void EndWriteCollectionItem(int index) { } internal override void StartWriteDictionary() { } internal override void EndWriteDictionary() { } internal override void StartWriteDictionaryKey(int index) { } internal override void EndWriteDictionaryKey(int index) { } internal override void StartWriteDictionaryValue(int index) { } internal override void EndWriteDictionaryValue(int index) { } #endregion public override void Dispose(){} } }