// Copyright (c) Meta Platforms, Inc. and affiliates. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Lofelt.NiceVibrations { public class BallDemoManager : DemoManager { [Header("Ball")] public Vector2 Gravity = new Vector2(0, -30f); protected virtual void Start() { Physics2D.gravity = Gravity; } } }