using System.Reflection; using HarmonyLib; using UnityEngine; using UnityEngine.UIElements; namespace AV.Inspector { internal static class VisualElementUtils { static readonly PropertyInfo worldClip = AccessTools.Property(typeof(VisualElement), "worldClip"); public static Rect GetWorldClip(this VisualElement element) { return (Rect)worldClip.GetValue(element); } } }