using D2D.Core; using D2D.Utilities; using D2D.Utils; using DG.Tweening; using UnityEngine; namespace D2D.UI { public class GameFinishWindowsSwitcher : GameStateMachineUser { [SerializeField] private GameObject _winWindow; [SerializeField] private GameObject _loseWindow; private void OnEnable() { _winWindow.Off(); _loseWindow.Off(); On(ShowWinWindowAfterDelay); On(ShowLoseWindowAfterDelay); } private void ShowWinWindowAfterDelay() { float delay = UISettings.Instance.winWindowOpenDelay; _winWindow.On(after: delay); } private void ShowLoseWindowAfterDelay() { float delay = UISettings.Instance.loseWindowOpenDelay; _loseWindow.On(after: delay); } } }