DOTweenPro
Restarts the tween
Restarts the tween
If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
Attach this to a GameObject to create and assign a path to it
Used internally by the editor
Restarts the tween
Restarts the tween
If TRUE, re-evaluates the tween's start and end values from its current position.
Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)
Kills all tweens (path/animations/etc.) with the given ID (regardless of their target gameObject)
Returns a list of points that are used to draw the path inside the editor.
Tweens a Vector3 along a spiral.
EndValue represents the direction of the spiral
Spiral tween mode
The spiral motion will expand outwards for the whole the tween
The spiral motion will expand outwards for half the tween and then will spiral back to the starting position