%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SequencerCarpet06 m_Shader: {fileID: 4800000, guid: 43ed279757cf2ba4c9c277fff3220421, type: 3} m_ShaderKeywords: _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 0fb31f9631a9bf2449ce788f78d4542e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailAlbedoMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _DetailNormalMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _EmissionMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 0a5a24e49e8b5814ebe400a0f609cf27, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MetallicGlossMap: m_Texture: {fileID: 2800000, guid: f9313ad493a07844cb370af0ece869e9, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _OcclusionMap: m_Texture: {fileID: 2800000, guid: 1ee7859e9ba2b4d4488e305a8553cdeb, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _ParallaxMap: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _BlendDst: 10 - _BlendSrc: 1 - _BumpScale: 1 - _ColorMask: 255 - _CullMode: 0 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - _DstBlend: 0 - _EmissionIntensity: 0 - _GlossMapScale: 0.155 - _Glossiness: 0.113 - _GlossyReflections: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 - _OcclussionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _Stencil: 0 - _StencilComp: 0 - _StencilOpFailFront: 0 - _StencilOpPassFront: 0 - _StencilOpZFailFront: 0 - _StencilReadMask: 15 - _StencilWriteMask: 15 - _UVSec: 0 - _ZTest: 4 - _ZWrite: 1 - __dirty: 1 m_Colors: - _Color: {r: 1, g: 1, b: 1, a: 1} - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}