using D2D.Common; using D2D.Gameplay; using D2D.UI; namespace D2D { public class LevelMultiplierLabel : TrackableValueUI<float> { public override TrackableValue<float> FindTrackable() => FindObjectOfType<Level>().RewardMultiplier; protected override string ValueToText(float value) { return "x" + base.ValueToText(value); } } }