namespace Gley.About { using UnityEditor; using UnityEngine; public class AssetStorePackage { public AssetState assetState; public Texture2D texture; public string name; public string folderName; public string description; public string url; public AssetStorePackage(string folderName, string name, Texture2D texture, string description, string url) { this.name = name; this.folderName = folderName; this.description = description; this.url = url; this.texture = texture; } public void SetAssetState(AssetState newState) { assetState = newState; } } }