namespace SRDebugger.Services
{
    using System;

    public interface IDebugPanelService
    {
        /// <summary>
        /// Is the debug panel currently loaded into the scene
        /// </summary>
        bool IsLoaded { get; }

        /// <summary>
        /// Get or set whether the debug pane should be visible
        /// </summary>
        bool IsVisible { get; set; }

        /// <summary>
        /// Currently active tab (if available in DefaultTabs, otherwise null)
        /// </summary>
        DefaultTabs? ActiveTab { get; }

        event Action<IDebugPanelService, bool> VisibilityChanged;

        /// <summary>
        /// Force the debug panel to unload from the scene
        /// </summary>
        void Unload();

        /// <summary>
        /// Open the given tab
        /// </summary>
        /// <param name="tab"></param>
        void OpenTab(DefaultTabs tab);
    }
}