using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace MoreMountains.Tools { /// <summary> /// A class used to keep track of tabs and their contents in a MMDebugMenu /// </summary> public class MMDebugMenuTabManager : MonoBehaviour { /// a list of all the tabs under that manager public List<MMDebugMenuTab> Tabs; /// a list of all the tabs contents under that manager public List<MMDebugMenuTabContents> TabsContents; /// <summary> /// Selects a tab, hides the others /// </summary> /// <param name="selected"></param> public virtual void Select(int selected) { foreach(MMDebugMenuTab tab in Tabs) { if (tab.Index != selected) { tab.Deselect(); } } foreach(MMDebugMenuTabContents contents in TabsContents) { if (contents.Index == selected) { contents.gameObject.SetActive(true); } else { contents.gameObject.SetActive(false); } } } } }