<?xml version="1.0" encoding="utf-8"?> <BuildReportToolOptions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <BuildReportFolderName>UnityBuildReports</BuildReportFolderName> <SaveType>0</SaveType> <CollectBuildInfo>true</CollectBuildInfo> <CalculateAssetDependencies>true</CalculateAssetDependencies> <CalculateAssetDependenciesOnUnusedToo>false</CalculateAssetDependenciesOnUnusedToo> <GetProjectSettings>true</GetProjectSettings> <IncludeUsedAssetsInReportCreation>true</IncludeUsedAssetsInReportCreation> <IncludeUnusedAssetsInReportCreation>true</IncludeUnusedAssetsInReportCreation> <IncludeUnusedPrefabsInReportCreation>true</IncludeUnusedPrefabsInReportCreation> <IncludeBuildSizeInReportCreation>true</IncludeBuildSizeInReportCreation> <IncludeSvnInUnused>true</IncludeSvnInUnused> <IncludeGitInUnused>true</IncludeGitInUnused> <GetSizeBeforeBuildForUsedAssets>true</GetSizeBeforeBuildForUsedAssets> <GetImportedSizesForUnusedAssets>true</GetImportedSizesForUnusedAssets> <FilterToUseInt>0</FilterToUseInt> <AssetListPaginationLength>300</AssetListPaginationLength> <UnusedAssetsEntriesPerBatch>1000</UnusedAssetsEntriesPerBatch> <DoubleClickOnAssetWillPing>false</DoubleClickOnAssetWillPing> <AssetUsageLabelType>0</AssetUsageLabelType> <ShowAssetPrimaryUsersInTooltipIfAvailable>true</ShowAssetPrimaryUsersInTooltipIfAvailable> <ShowTooltipThumbnail>true</ShowTooltipThumbnail> <ShowThumbnailOnHoverType>0</ShowThumbnailOnHoverType> <TooltipThumbnailWidth>256</TooltipThumbnailWidth> <TooltipThumbnailHeight>256</TooltipThumbnailHeight> <TooltipThumbnailZoomedInWidth>512</TooltipThumbnailZoomedInWidth> <TooltipThumbnailZoomedInHeight>512</TooltipThumbnailZoomedInHeight> <NumberOfTopLargestUsedAssetsToShow>10</NumberOfTopLargestUsedAssetsToShow> <NumberOfTopLargestUnusedAssetsToShow>10</NumberOfTopLargestUnusedAssetsToShow> <AllowDeletingOfUsedAssets>false</AllowDeletingOfUsedAssets> <ShowImportedSizeForUsedAssets>false</ShowImportedSizeForUsedAssets> <AutoShowWindowAfterNormalBuild>true</AutoShowWindowAfterNormalBuild> <AutoResortAssetsWhenUnityEditorRegainsFocus>false</AutoResortAssetsWhenUnityEditorRegainsFocus> <UseThreadedReportGeneration>true</UseThreadedReportGeneration> <UseThreadedFileLoading>false</UseThreadedFileLoading> </BuildReportToolOptions>