#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member #if UNITY_2018_4 || UNITY_2019_4_OR_NEWER #if UNITASK_ASSETBUNDLE_SUPPORT using Cysharp.Threading.Tasks.Internal; using System; using System.Runtime.CompilerServices; using System.Threading; using UnityEngine; namespace Cysharp.Threading.Tasks { public static partial class UnityAsyncExtensions { public static AssetBundleRequestAllAssetsAwaiter AwaitForAllAssets(this AssetBundleRequest asyncOperation) { Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); return new AssetBundleRequestAllAssetsAwaiter(asyncOperation); } public static UniTask AwaitForAllAssets(this AssetBundleRequest asyncOperation, CancellationToken cancellationToken) { return AwaitForAllAssets(asyncOperation, cancellationToken: cancellationToken); } public static UniTask AwaitForAllAssets(this AssetBundleRequest asyncOperation, IProgress progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken)) { Error.ThrowArgumentNullException(asyncOperation, nameof(asyncOperation)); if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken); if (asyncOperation.isDone) return UniTask.FromResult(asyncOperation.allAssets); return new UniTask(AssetBundleRequestAllAssetsConfiguredSource.Create(asyncOperation, timing, progress, cancellationToken, out var token), token); } public struct AssetBundleRequestAllAssetsAwaiter : ICriticalNotifyCompletion { AssetBundleRequest asyncOperation; Action continuationAction; public AssetBundleRequestAllAssetsAwaiter(AssetBundleRequest asyncOperation) { this.asyncOperation = asyncOperation; this.continuationAction = null; } public AssetBundleRequestAllAssetsAwaiter GetAwaiter() { return this; } public bool IsCompleted => asyncOperation.isDone; public UnityEngine.Object[] GetResult() { if (continuationAction != null) { asyncOperation.completed -= continuationAction; continuationAction = null; var result = asyncOperation.allAssets; asyncOperation = null; return result; } else { var result = asyncOperation.allAssets; asyncOperation = null; return result; } } public void OnCompleted(Action continuation) { UnsafeOnCompleted(continuation); } public void UnsafeOnCompleted(Action continuation) { Error.ThrowWhenContinuationIsAlreadyRegistered(continuationAction); continuationAction = PooledDelegate.Create(continuation); asyncOperation.completed += continuationAction; } } sealed class AssetBundleRequestAllAssetsConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode { static TaskPool pool; AssetBundleRequestAllAssetsConfiguredSource nextNode; public ref AssetBundleRequestAllAssetsConfiguredSource NextNode => ref nextNode; static AssetBundleRequestAllAssetsConfiguredSource() { TaskPool.RegisterSizeGetter(typeof(AssetBundleRequestAllAssetsConfiguredSource), () => pool.Size); } AssetBundleRequest asyncOperation; IProgress progress; CancellationToken cancellationToken; UniTaskCompletionSourceCore core; AssetBundleRequestAllAssetsConfiguredSource() { } public static IUniTaskSource Create(AssetBundleRequest asyncOperation, PlayerLoopTiming timing, IProgress progress, CancellationToken cancellationToken, out short token) { if (cancellationToken.IsCancellationRequested) { return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token); } if (!pool.TryPop(out var result)) { result = new AssetBundleRequestAllAssetsConfiguredSource(); } result.asyncOperation = asyncOperation; result.progress = progress; result.cancellationToken = cancellationToken; TaskTracker.TrackActiveTask(result, 3); PlayerLoopHelper.AddAction(timing, result); token = result.core.Version; return result; } public UnityEngine.Object[] GetResult(short token) { try { return core.GetResult(token); } finally { TryReturn(); } } void IUniTaskSource.GetResult(short token) { GetResult(token); } public UniTaskStatus GetStatus(short token) { return core.GetStatus(token); } public UniTaskStatus UnsafeGetStatus() { return core.UnsafeGetStatus(); } public void OnCompleted(Action continuation, object state, short token) { core.OnCompleted(continuation, state, token); } public bool MoveNext() { if (cancellationToken.IsCancellationRequested) { core.TrySetCanceled(cancellationToken); return false; } if (progress != null) { progress.Report(asyncOperation.progress); } if (asyncOperation.isDone) { core.TrySetResult(asyncOperation.allAssets); return false; } return true; } bool TryReturn() { TaskTracker.RemoveTracking(this); core.Reset(); asyncOperation = default; progress = default; cancellationToken = default; return pool.TryPush(this); } } } } #endif #endif